In the fourth level, Pairs, the player must match the correct HTML code with its resulting display on the rotating cards. The third level, called CSS, is similar to the second level, but focuses on CSS properties. The second task, called HTML, is aimed at completing the HTML code from a set of HTML tags according to the displayed website template the level is made difficult by the random disappearance and reappearance of some tags, even when the player moves them with the mouse. The first level, Differences, consists of five sub-tasks and is aimed at assigning the correct HTML code to the relevant web element the student must choose from two options and place them correctly. They can work with the Windows operating system, Linux, with applications from the Microsoft Office suite, with graphic, video, and audio applications. Students master the basics of programming and the basics of database systems. A graduate in such a field of study can design, assemble, repair, set up, and maintain a local computer network. The field of computer network mechanics prepares graduates in the fields of information technology, computer networks, diagnostics, the maintenance and repair of computers and computer networks, network management, and communication technologies. The vocational subjects of third-year students integrate the creation of web pages, graphic programs, computer hardware, diagnostics, and repair peripheral devices of PCs, as well as the assembly, diagnostics, and repairs of a local computer network. The escape room was implemented in the third year of study in May 2022 for a group of 16 students. This study was carried out in the 2021/2022 school year at the Secondary Vocational School of Electrical Engineering in Trnava, Slovakia. The educational escape room was used at a secondary vocational school in the field of computer network mechanics. Qualitative analysis provides a better understanding of these results and supports the conclusion that using a digital educational escape room is enjoyable for students, and leads to problem-solving skills and teamwork. Although the experiment did not confirm an increase in students’ cognitive abilities, the quantitative analysis confirms a significant increase in the motivation, engagement, and satisfaction of students in secondary vocational schools focusing on technical vocational subjects. The aim of this study was to determine the effects of implementing an escape room focused on HTML and computer networks on third-year computer network mechanics students and to assess the students’ levels of perception of the game. This article presents the use of a digital escape room on third-year students in the field of computer network mechanics at a secondary vocational school. In an escape room, the players search for clues, complete tasks, and solve polymorphic puzzles, working together to escape the room within a certain time limit. Applying the concept of a digital educational escape room to teaching can help increase students’ interest in the subject. Today, students live in a world surrounded by technology and traditional education methods are no longer very attractive to them.
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